AI Insights · Timothy · January 2023
Top 5 Third Person Games in Norway Q4 2022: Unified Platform Performance
Discover how the top third-person games performed in Norway during Q4 2022, with insights on weekly downloads, revenue, and active users.
The fourth quarter of 2022 saw intriguing trends among the top third-person games in Norway on a unified platform. Here's a closer look at the performance metrics for the leading games in this category.
Stumble Guys by Scopely, Inc.
Weekly revenue for the game started at approximately $11.3K at the end of September, then experienced a downward trend, reaching around $2.6K in early December, before slightly recovering to about $5.2K in the last week of December. Weekly downloads followed a similar pattern, starting at 7.9K and dipping to around 2K in early December, then rising to 3.5K by the end of the quarter. Active users also saw a decline from 70.6K to around 53.4K over the same period.
Subway Surfers by Sybo Games ApS
The game saw modest weekly revenue, starting at $420 and peaking at $890 in mid-December, before settling at $577. Weekly downloads were relatively stable, beginning at 2.4K and peaking at 3.9K in the final week of December. Active users decreased from 111.2K to around 101.4K throughout the quarter.
Hunt & Seek by Kwalee Ltd
The game's weekly revenue was minimal, peaking at $83 in early November. Weekly downloads varied, starting at 484 and peaking at 5.7K in early November, before settling at 2.3K by the end of December. Active users followed a similar trend, rising from 448 to 5.9K before declining to 3.6K by the end of the quarter.
Cyber Surfer: EDM & Skateboard by Badsnowball Limited
Revenue for the game was modest, peaking at $64 in early December. Weekly downloads started at 2K, peaked at 2.6K in early October, and ended at 1.9K in the last week of December. Active users increased slightly from 4.3K to 5.2K over the quarter.
Going Balls by SUPERSONIC STUDIOS LTD
The game's weekly revenue started at $48 and saw a peak of $133 in the final week of December. Weekly downloads began at 2.4K, dipped to around 1.1K in mid-October, and then increased to 2.9K by the end of the quarter. Active users showed a steady rise from 13.1K to 13.8K during the same period.
For more detailed insights and data, visit Sensor Tower.